{"id":281,"date":"2009-05-16T12:13:46","date_gmt":"2009-05-16T10:13:46","guid":{"rendered":"http:\/\/blog.speedyj.de\/?p=281"},"modified":"2009-05-16T12:15:25","modified_gmt":"2009-05-16T10:15:25","slug":"supreme-commander-2-erste-vorschau","status":"publish","type":"post","link":"https:\/\/blog.speedyj.de\/?p=281","title":{"rendered":"Supreme Commander 2 &#8211; Erste Vorschau?"},"content":{"rendered":"<p>Vor einigen Monaten hat das Entwicklerstudio &#8222;Gas Powered Games&#8220; (kurz GPG) die Entwicklung am zweiten Teil des Echtzeitstrategiespieles &#8222;Supreme Commander&#8220; in Zusammenarbeit mit Square Enix angek\u00fcndigt. Nun gibt es in der Juni\/2009-Ausgabe der englischsprachigen Zeitschrift &#8222;PC Gamer&#8220; eine (sehr)\u00a0kurze Vorschau auf das Spiel.<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-282\" title=\"pcgamer_2009_06_supcom2\" src=\"http:\/\/blog.speedyj.de\/wp-content\/uploads\/2009\/05\/pcgamer_2009_06_supcom2-300x225.jpg\" alt=\"pcgamer_2009_06_supcom2\" width=\"300\" height=\"225\" srcset=\"https:\/\/blog.speedyj.de\/wp-content\/uploads\/2009\/05\/pcgamer_2009_06_supcom2-300x225.jpg 300w, https:\/\/blog.speedyj.de\/wp-content\/uploads\/2009\/05\/pcgamer_2009_06_supcom2.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><span style=\"color: #888888;\">[Ausgabe der PC Gamer &#8211; Juni 2009]<\/span><\/p>\n<p>Im Artikel kann man einige Zitate von Chris Taylor (Gr\u00fcnder des Entwicklerstudios Gas Powered Games) zu den m\u00f6glichen \u00c4nderungen in &#8222;Supreme Commander 2&#8220; lesen. So soll z.B. ein innerhalb der ersten Spielminute gebauter Panzer auch nach 30-90 Minuten Spieldauer noch sinnvoll eingesetzt werden k\u00f6nnen. Das auf &#8222;Summe ausgeschalteter Einheiten&#8220; basierende Veteran-System wird dabei entsprechend umgebaut werden. Auch sollen Einheiten\u00a0komplexer werden und so vielseitiger \u00fcber die gesamte Spieldauer einsetzbar sein.<\/p>\n<p>Die Spielmechanik\u00a0selbst soll auch einfacher werden. So wird z.B. das Resource-Management entfallen. Im ersten Teil von Supreme Commander\u00a0war es schwierig die richtige Balance der Resourcengewinnung zu finden, entsprach dann aber dem dem halben Weg zum Sieg. Die meinsten Spieler haben mehr Spass an den Gefechten und wollen sich dabei nicht mit einer komplexen Resourcegewinnung auseinandersetzen. F\u00fcr mich pers\u00f6nlich hat aber gerade dieser Aspekt das Spiel von anderen RTS-Titeln unterschieden und zu einem einzigartigen Spiel gemacht.<\/p>\n<p>Man kann also noch nicht genau absehen,\u00a0in welche Richtung\u00a0die Ideen von &#8222;Gas Powered Games&#8220; das Spiel ver\u00e4ndern werden.\u00a0Ich hoffe mal zum Besseren. In der Zeitschrift wird als Ver\u00f6ffentlichung das Jahr 2010 angegeben, aber das nehme ich nicht f\u00fcr bare M\u00fcnze. Gas Powered Games hat bereits 2007 das Spiel &#8222;Demigod&#8220; f\u00fcr den Herbst 2008 angek\u00fcndigt, welche nun Mitte April 2009 (in Europa: Mitte Mai) erschienen ist. Terminverschiebungen sind in der Spielbranche keine Seltenheit, und ich kaufe lieber ein fertiges Produkt .. also sollen sie sich lieber Zeit nehmen &#8230;<\/p>\n<p>Wer nicht bis zur Ver\u00f6ffentlichung von &#8222;Supreme Commander 2&#8220; warten m\u00f6chte, kann derzeit f\u00fcr 10 \u20ac das Spiel &#8222;Supreme Commander&#8220; inklusive dem Addon &#8222;Forged Alliance&#8220; in der Software-Pyramide kaufen (z.B. im Mediamarkt \/ Marktkauf \/ Karstadt).<\/p>\n<p>Links: <a href=\"http:\/\/www.gamereplays.org\/community\/Supreme_Commander_2_with_image-t486969.html\" target=\"_blank\">Quelle<\/a><\/p>\n<p><a href=\"http:\/\/blog.speedyj.de\/?p=281&amp;page=2\">Auf der n\u00e4chsten Seite gibts den englischsprachigen Originaltext &#8230;<\/a><\/p>\n<p><!--nextpage--><\/p>\n<p>Hier der englische Originaltext aus der &#8222;PC Gamer&#8220; Juni\/2009&#8230;<\/p>\n<p><span style=\"color: #808080;\">&#8222;If I start the game and in the first 60 seconds I build a tank, I want that tank to deliver the killing blow to my opponent 35 minutes to 90 minutes later&#8220; That&#8217;s Chris Taylor&#8217;s goal for Supreme Commander 2. It&#8217;s completely counter to the philosophy of both the beloved Total Annihalation and the mighty Supreme Commander. Both strategy games revolved around a stark stratification of combat power. Tech 1 bots were tiny gnats next to the state of the art you&#8217;d be churning out half an hour into a match. But Chris and his team are fresh from their success with Demigod, the small-scale strategy\/RPG hybrid (reviewed on page 84) where hero units level up and buy equipment on the battlefield. It&#8217;s a safe bet that we&#8217;ll see Supreme Commander&#8217;s Veterancy system explanded in which units become stronger as they score more kills, but thats not all. Their objective, Chris says, is to ensure that &#8222;every one of them has the ability to sustain themselves throughout the entire game, so we need each of them to be much more complex and have amny facets.&#8220; Elsewhere though, Supreme Commander is getting simpler. In the first game it was as challenging to set up a functioning economy as it was to win a given skirmish. Now, Gas Powered Games have decided to &#8222;take the economy management off the table&#8230; You&#8217;ll be able to play this like any other RTS,&#8220; Chris says, worryingly. It wasn&#8217;t always fun to deal with crashing mass in SupCom but that challenge was half the game. Even Chris sounds upset about it; &#8222;The nerd in me died a little bit,&#8220; he confesses, [someone] said, &#8222;That&#8217;s OK Chris, because more people are going to have fun with the combat aspect of the game and not get bogged down in the economic management,&#8220; It was an expressive [something]. Bizarrely, Gas Powered Games have chosen to partner with Final Fantasy creators Square Enix for the sequel. Chris says this is part of the push to give Supreme Commander more character. &#8222;We&#8217;re going away from iconographic units to a living, breathing RTS game &#8211; Squaer Enix has this unbelievable [resource?] for creating stories and characters and they&#8217;re experts at this.&#8220; Hard details are currently too scarce to get a clear idea of where Chris and his team are going with this, but it&#8217;s already clear that SupCom 2 is going to be a very different game. It&#8217;ll still have hundreds of units on screen though and as a final deal-sweetener, Chris promises &#8222;spectacular visual change&#8220; that&#8217;ll run well on a \u00a3500 PC.&#8220;<\/span><!--QuoteEnd--><!--QuoteEEnd--><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Vor einigen Monaten hat das Entwicklerstudio &#8222;Gas Powered Games&#8220; (kurz GPG) die Entwicklung am zweiten Teil des Echtzeitstrategiespieles &#8222;Supreme Commander&#8220; in Zusammenarbeit mit Square Enix angek\u00fcndigt. Nun gibt es in der Juni\/2009-Ausgabe der englischsprachigen Zeitschrift &#8222;PC Gamer&#8220; eine (sehr)\u00a0kurze Vorschau auf das Spiel. [Ausgabe der PC Gamer &#8211; Juni 2009] Im Artikel kann man einige [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-281","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/blog.speedyj.de\/index.php?rest_route=\/wp\/v2\/posts\/281","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.speedyj.de\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.speedyj.de\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.speedyj.de\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.speedyj.de\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=281"}],"version-history":[{"count":10,"href":"https:\/\/blog.speedyj.de\/index.php?rest_route=\/wp\/v2\/posts\/281\/revisions"}],"predecessor-version":[{"id":291,"href":"https:\/\/blog.speedyj.de\/index.php?rest_route=\/wp\/v2\/posts\/281\/revisions\/291"}],"wp:attachment":[{"href":"https:\/\/blog.speedyj.de\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=281"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.speedyj.de\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=281"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.speedyj.de\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=281"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}